Halo:Faith Behind the Director’s Seat

Welcome to Halo: Faith, Behind the Director’s seat! 

You have just entered SikDaily’s inside scoop with Jared Pelletier’s Live action film, Halo:Faith releasing on November 20th of this year. If you’re a Halo fan then you want to be here. Interviews various members working to put it all together, Concept art, Pictures, Movie posters and the latest news for Halo:Faith.

Make sure to keep up to date with the site for further information from SikDailyMags on Halo:Faith!

Here is a little info behind the story of Halo:Faith- The story follows a group of Spartan II’s during the Fall of Reach. The group we follow have never been described thoroughly in the games or books, therefore they will be something entirely fresh for the fans. In making them physically different, they will be outfitted in custom armor, prototypes as the program transitioned from MK V to MK VI. This also means we will have some custom prototype weaponry!

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Interviews and Extras from the Halo Team

Exclusive Interview with International Promotions Coordinator Matthew Ceo

Welcome back to SikDailyMags I know it has been a while since our last Interview and I know everyone is so anxious to see the Trailer for Halo Faith! So we managed to catch up with Matthew Ceo the International Promotions Coordinator so we can tease the fans a little bit more before the actual trailer surfaces into the world! If your not to sure what Matthew has done for Halo: Faith then take a closer look at each and every poster for Halo: Faith again, he designed and made them.

Matthew Ceo

Enjoy the interview readers!!!

SD: Tell us about your job and what excites you about it?

Matthew Ceo: Essentially my job is to create the promotional material for ‘Halo: Faith’, ranging from theatrical posters, to my most recent piece, the Halo: Faith OST cover, and I have to be honest with you; I am completely ecstatic about being involved in such an integral part of the film. Perhaps the most exciting part of being involved with Faith is that I am actually involved with it if that makes sense. Some people go through their entire lives wanting to be a part of something ‘big’ and I’m lucky enough to have that chance quite early on in my youth.

SD: What is different about the work you have done for Halo: Faith that you have not done yet?

Matthew Ceo: Actually, this is the first time I have ever officially worked on promotional artwork for a film, which in itself is a completely new experience to me.. I have previously worked in small, minor groups working on very small projects, but the scale to which Faith has evolved to astounds me. It is not only exciting but also a little intimidating. However, working with such a fantastic team of dedicated professionals has only amplified that feeling of excitement to strange new heights for me and is certainly providing me with valuable skills that I haven’t had until now.

SD: Out of all of your pieces for Halo: Faith which is your favorite and why? 

Matthew Ceo: I would have to say that the piece ‘The Lone Spartan’ is probably my favourite, if not because it was one of the first few posters I had the pleasure of making, then it would most likely be because it has the most sentimental value to me. When I first showed the poster to the rest of the crew, I was more proud of that piece than any others I had created up until that point. It felt as if I was making a huge contribution to something that would hopefully go on and make tens, if not hundreds of thousands of Halo fans proud.

SD: What was your reaction after getting the call/email for the spot with Halo: Faith?

Matthew Ceo: Jared actually contacted me completely unexpectedly, I had no prior knowledge of the project and when I finally had gotten around to checking my messages, it must have been a week and a half; maybe two weeks after Jared had sent me the proposition. My initial thought was ‘Oh God, what if I’m too late?!’ but I hastily typed out an e-mail accepting the offer as fast as my keyboard would allow, and luckily for me, the position was still available, it was at that point that the excitement started to kick in. You could ask any of my friends who were with me at the time, I just would not stop talking about it!

SD: Are you a Halo junkie at all? (Please not a forger like Ryan Memarzadeh )

Matthew Ceo: I am definitely a Halo junkie! I think I am definitely more a fan of the games than the novels, though I did quite enjoy The Fall of Reach. Whilst I am not a huge forge fan, like my good friend Ryan Memarzadeh, I can easily say that I am a bit of a credit collector on Halo: Reach, I actually did not spend any credits from when I bought Reach at Christmas, until I acquired 2 million credits! On the off chance that I wanted to purchase the Inclement Weather armor effect! Though I should give credit where credit is due, there is nothing like digging out your copy of Combat Evolved, perhaps a bit of Halo 3 on a rainy day.

SD: What is the most enjoyable aspect with working on Halo: Faith?

Matthew Ceo: Definitely being able to work with so many wonderful people, in fact, this has proven to be such a learning experience, I’ve made so many great friends and valuable contacts, I have to say that I’m proud of everyone who’s worked on the project, their contribution, no matter how big or small is most definitely appreciated. Getting to work alongside Jared has been great; watching Faith evolve under his guide has definitely been an honour. Being able to listen to the melodic compositions from our composers Daniel Ciurlizza and Giancarlo Feltrin is an absolute delight and I am convinced it is only going to enhance the Faith experience to epic proportions.

SD: What advice would you give other artist out in the world that are looking to create such art as you yourself? 

Matthew Ceo: My advice is really stick with it. I have definitely had my deliberations in the past as to whether or not this is something I really want to pursue, and I in turn went looking for advice, I actually had a few conversations with a select few Art Directors based in Hollywood and that is the advice they gave me. If you have a passion for what you do, and this applies to anything, not just creating artwork, then see it through, because that passion can be nurtured into an unbelievable talent. Oh, and one more thing, do it with a smile on your face! “

Follow Matthew Ceo on his other networks!

  

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Halo:Faith Behind the Director’s Seat

Exclusive Interview with Film Composer Giancarlo Feltrin

We managed to get an inside scoop with Film Composer, Giancarlo Feltrin for Halo:Faith! Taking a little bit of a break from composing some amazing songs for the film, Halo:Faith Giancarlo has given us his time to have an interview with SikDailyMags.

Enjoy the interview readers!

SD- Being a Musical Composer for Halo: Faith is it a challenge?

Giancarlo Feltrin: Composing music for Halo: Faith is especially challenging, because with that job comes the highest of expectations. I understand how loyal the fanbase is to the franchise – so to do anything less than epic would be somewhat disrespectful. “Epic” is a word that is tossed around all too often these days, but that truly is the standard for this film. Thankfully, I work with an amazing team, and with countless supporters behind us every step of the way – it makes the process slightly less stressful.

Halo:Faith Poster

SD-What excites you about Martin O’Donnell’s way of composing music for the Halo series?

Giancarlo Feltrin: Without a doubt, the most exciting thing I have heard in Marty O’Donnell’s scores was his and Michael Salvatori’s world and Middle Eastern influences in the Reach soundtrack. This was something that had never been approached in the series, particularly highlighting the Phrygian music scale, rather than using the Dorian mode like in previous soundtracks. I really think they achieved something brilliant. Fusing ethnic elements into an orchestral score is something I have always wanted to do – so in my tracks “The Landing,” and “Scarab”, there are several elements that incorporate that style of music such as Arabic stringed instruments, Persian flutes, and more.

Naturally, I’ve thrown my own musical signatures into the mix while still maintaining a Halo-esque feel. Since “Faith” takes place on the planet of Reach, I feel like this music will really transport the audience back to the amazing setting they first encountered while playing Halo: Reach.

Halo:Faith Poster

SD- What influences you in composing music?

Giancarlo Feltrin: I love good storytelling. I try to draw inspiration from as many things as possible; whether it is a piece of art, a good book, or a film. I’m constantly exposed to media, which in turn always has music incorporated with it. It really helps me to be stimulated by things that are so relevant to my interests. It keeps the brain in motion, and composing for me is about having your brain in motion.

Music is such a vital component to Halo. The music is a character, just like a Spartan is a character. It has a personality of its own. My job is to enhance the storytelling – not necessarily by duplicating what is on screen, but by always augmenting the experience.

Giancarlo Feltrin: The Landing-Halo:Faith

SD- What are you doing for Halo:Faith that is different than any other project? 

Giancarlo Feltrin: As well as being a composer, I am a sound designer for Halo: Faith. I am really passionate about sound and its use as a device in film, so I’m trying to use the orchestra as a vehicle to intensify the “aural picture,” so to speak. This project is different because I’ve been involved from a very early stage. Since the film is shot entirely on green screen, I am going to be receiving cuts of the film with absolutely no sound. Just as the filmmakers are attempting to create this extraordinary world completely in the digital realm – the sound design is going to have to push the boundaries of typical film sound. Soundscapes will have their own identity and yet achieve a suspension of reality.

Giancarlo Feltrin: Scarab – Halo:Faith

SD- How difficult is it to put together a score for a certain scene? Is it harder to score for an action scene or regular scene?

 Giancarlo Feltrin: That’s a difficult one to answer, because I’m currently at a stage where I haven’t seen full scenes from the film. It’s currently knee-deep in visual effects post-production. So instead of scoring to picture per se, I’ve had to use other influences such as concept art, shots from the trailer (it’s coming very, very soon), and the script itself. It’s actually a very similar process to composing for a video game. Proper conceptualization is a must for “Faith”.

As for coming up with musical ideas themselves, I think it’s important to always have your wheels turning. The most challenging thing about scoring a film, regardless of the type of scene, is translating what you hear in your head – and taking that into the studio to produce and mix into something cohesive: a fully orchestral, cinematic score. It’s certainly challenging, and there’s no formula for it. If there were – everyone would do it. One thing is for certain – people who understand and appreciate the power of music in film are incredibly fortunate.

We wanted to thank Giancarlo Feltrin for taking time out of composing  the amazing music for Halo: Faith! We all look forward to your work on the Halo OST and your other projects with Silicon Knights!

Follow Giancarlo Feltrin on his other networks!

   

SikDailyMags

Halo:Faith Behind the Director’s Seat

Exclusive Interview with Sci-Fi and Fantasy Illustrator and Concept Design artist Travis Wright

Wanting to know what all goes into the concept design of Halo:Faith? Well Concept Artist, Travis Wright has agreed to put away his drawings for an Exclusive Interview with SikDailyMags! Not only does he do concept art he also does video game art, and some toy-lines too! So keep a look out for more work from Travis Wright!

Taking a break from his masterpieces, Travis Wright agreed to do an Exclusive Interview for Halo:Faith on SikDailyMags!                    Enjoy readers!

SD: Tell us about the type of art you do and what makes it so significant?

Travis Wright: I’m a Sci-Fi and Fantasy Illustrator and Concept Design artist. I prefer the illustration side of painting but every now and then I do work for a game, film or toy-line that requires more of a design approach. I was lucky with HALO: Faith as I was able to do a little of both.
If we’re talking solely about the production of HALO: Faith, I guess my work is significant in that it gives everyone on the team an idea of the look Jared (the Director) has in mind for the film. The character designs will hopefully be a big help to the 3D design guys and I hope they can add their own feel and details to each creature.
Overall, I just hope my work excites everyone on the team and inspires them to deliver their best efforts for the film.

Halo:Faith- The Battle

SD: How long does it actually take you to finish one drawing? What are some of the tools that you use to complete your masterpieces?

Travis Wright:   Masterpieces? Haha, I wish.

My paintings can take anywhere from about 45mins up to 30+hrs. I don’t really time myself, the painting is done when it’s done though I always have to take into consideration any deadlines I might be working to.
Usually, I’ll start my work with some quick pencil drawings in my sketchbook. Pencil and paper is still my favorite way to figure out a composition that works for the story of the painting and is interesting for the audience. After I’ve made a decision there, I’ll move everything on to my computer (iMac) and start painting in Photoshop CS4 with my Wacom Intuos3 pen and tablet… man, this all sounds like a commercial for these products – maybe I can get some sponsorship.

Halo:Faith-Hunters

SD: How awesome is drawing concept art for Halo:Faith?
Travis Wright: HALO: Faith was a great experience (yes, sadly I’m finished working on it).
I’ll admit that I was a little dubious when I first received Jared’s Email asking if I could do some work for the project on a volunteer basis. I usually won’t work for free but after seeing what he and his team had already done for Faith and the work they had done on other projects convinced me that it was worth taking the chance.
Once I agreed, Jared sent me an early draft of the script and I knew right then I had made the right decision. Faith just felt like HALO. It wasn’t just a couple of guys bashing sticks in a forest while delivering awful monologues. It was tightly written, to the point and had some great action that I couldn’t wait to start visualizing.

Halo:Faith- Spartan Missiles

SD: Can you tell us about some of the artwork you have drawn already? Ex. “The Scarab” Do you have stories that follow behind your artwork? 
Travis Wright: Well, I don’t want to spoil anything from the film itself but when I read the early draft of the script I immediately picked four scenes that I felt needed to be shown in production art. I wrote to Jared and told him which scenes I wanted to paint and he quickly agreed. I will say that at least one of those four paintings almost didn’t make it to the Facebook page as my original version for it spoiled a little too much.
With each of the four production paintings, I tried to keep everything loose and not concentrate on details or actual character designs, I just wanted to convey the feeling in each scene.
After those four production paintings I thought I was finished but I received a surprise Email from Jared asking if I would be interested in doing some creature designs – slight redesigns to make the Covenant more realistic and frightening. It didn’t take me long to say yes to that one but I was a bit disappointed that I didn’t get to work on the Elites as the 3D model for them was already close to finished (and looks fantastic!).
The Grunt redesign was my favorite to do but also the one I was most scared of appearing on the Facebook page because I thought the diehard fans would tear me a new one. I was really happy when it was so well received and people understood that we weren’t just trying to film the video game but make something much more real and visceral.

Grunt Halo:Faith

SD: What is the best part to you about drawing concept art for Halo:Faith?
Travis Wright: PAINTING HALO! Haha, seriously, just having the chance to (digitally) meet great new people from the team that have contributed to bring a live-action HALO film to the fans?
It’s was very daunting doing a HALO project because there is no way to please every fan with what you’re doing (look at the reactions to any of the games). The whole team knew this going in so it became more about just delivering the best film we can and having fun with it all.
The most memorable projects for me never have much to do with the work I did on them, it’s usually the great team of people that have come together to do something they all love.

Halo:Faith- Last Stand

SD: Are you a fan of the Halo series at all? Glued to the games or books? 😀
Travis Wright: I thought I was a big fan of HALO but then I see some of the guys and girls on the Facebook page and I feel like I’m just visiting their playground. :-p I’ve played each of the games too many times to count and love them all. I’ve only read Fall of Reach (about 4 times) and The Flood (once and never again) and if I ever get to take a proper vacation, I’ll take a look at the other books.
SD: What advice would you give other artist that are wanting to push their talent as you have? 
Travis Wright: Nothing worthwhile is ever given freely or gained by wishing for it, you have keep your head down land work your butt off. There are no tricks or special techniques that will help you become a better artist, only the hard work you put in and a positive, determined attitude to succeed.

Halo:Faith - Jackal

We just want to thank Travis Wright for an awesome interview and for some amazing artwork! Thanks for coming aboard SikDailyMags! Make sure to keep up with Travis Wright’s artwork around the internet! Check out some of his other networks!
 

SikDailyMags

Halo:Faith Behind the Director’s Seat

Exclusive Interview with Lead Actor Ryan Memarzadeh 

Getting into character is a tough job to do but someone has to do it! We recently chatted with Lead Actor, Ryan Memarzadeh for an Exclusive Interview with SikDailyMags! Telling what all goes into the world of acting and jumping into a character’s life to make them come alive! Ryan Memarzadeh was in Jared Pelletier’s award winning film, In The Hearts Of Men, now he is currently taking on a bigger challenge of acting as he has spartan armor to work with in front of a green screen to make all the magic happen in Halo:Faith.

We almost got shot shot by a rifle but we managed to get in touch with Ryan Memarzadeh for an Exclusive Interview for SikDailyMags! Enjoy Readers!

SD:  When acting on the set of Halo:Faith is it a bit more difficult to act with the all of the spartan armor on?

Ryan Memarzadeh: Well, there was definitely a learning curve. The suits were this rubbery, foam substance that limited my flexibilty and range of motion, so I had to use different methods to express my acting. I couldn’t get across many of the subtle expressions and movements I’d normally use through the costume. The helmet was especially limiting; a lot of things you can get across with just facial expressions become lost behind the helmet. I had to come up with other ways to convey certain things.

Halo:Faith

SD: How did you get into acting? What was your biggest influence?

Ryan Memarzadeh: Honestly, my first love was voice acting, and that was what kicked me into gear to go to seek training. Growing up in the 90’s we had some pretty sweet cartoons; Samurai Jack, X-Men, Beasties and Dragon Ball Z to name a few. I came to respect talents like Phil LaMarr, Chris Sabat and Scott McNiel.

As to films, Vincenzo Natali, Quentin Tarantino, Stanley Kubrick, and Steven Spielberg produced some fantastic works that I can always come back to, and have a lot of depth in their films to explore.

SD: How excited were you when you first found out about Halo:Faith?

Ryan Memarzadeh: It was a pretty overwhelmingly awesome discovery when I heard that A) I’d be working with Jared again after our previous film’s success, and B) That it would be about Halo of all things!

I mean, it was a video game I love, it would have awesome costumes and props, and was bound to be special effects heavy.

Dream come true.

Grunt

SD: As an actor what sort of questions do you ask Jared Pelletier or Erik Tallek before shooting a scene?

Ryan Memarzadeh: Well, thankfully I was very intimately familiar with the script. My close friend and co-star Jake Commons penned the final script we touched up and used, and I spent a lot of time working with Jared and Erik directly in blocking out the action while revising it, and they were very clear to me about what each shot would look like.

Therefore, on set, the questions were mostly little things like what kind of shot it was, and we bounced a lot of suggestions back and forth on how to tweak the action to make it more camera friendly throughout shooting. It went very smoothly, and there was usually little need to reshoot.

On the set of Halo:Faith

SD: Before acting were you ever a Halo junkie at one point and time? It is OK to say yes, we all were at one point! 😀

Ryan Memarzadeh: I used to go over to my friend’s house every day to play Halo with him on his old Xbox; our favourite thing to do was what we called Warthog Jousting! The vehicle physics in that game were hilarious 😀

I’m a bit of a gamer myself, so I’ve powered through nearly all of the Halo games (sorry, but ODST and Wars…. not my thing), I’ve read a number of the books, and currently you can find me online on Reach, forging away 🙂

SD: When acting, are you changing anything or doing anything new that you haven’t done in your past roles.

Ryan Memarzadeh: Well, the biggest challenge, as has been mentioned before in the other interviews, was the whole green screen deal. I mean, in the last movie (In The Hearts Of Men), we had other people at least pretending to shoot at us, on an actual set. For Faith, we had no such help; we have to pretend we’re being shot at, we have to pretend we’re thousands of feet above the ground (don’t worry, not a spoiler), we have to look up at vast structures that aren’t there…. there was a lot of imagination that had to go into this before hand, and a lot of envisioning each part of the script before I showed up on set.

And again, the armor alone created an interesting challenge for me in finding ways to externalize my acting without looking ridiculous.

Ryan Memarzadeh

SD: What do you enjoy most about acting? What all goes into getting into character for the film?

Ryan Memarzadeh: Well, the biggest thing for me is envisioning who this other person is. What is their name? Where were they born? What were their parents like? etc etc etc etc

These are only some of the questions that you have to explore to understand who a person is, and you have to internalize those things and try to take that same point of view. You become that person and think the way they do and do as they would.

Acting is sort of an extreme empathy, in that sense.

SD: Do you have any advice for upcoming actors that are awaiting the big screen? 

Ryan Memarzadeh: I will tell you right now that I have been turned down by agents a couple of times, telling me that I’m too inexperienced. So you know what you do? You make your own way in any way you can think of.

I met Jared by chance after scouring youtube for weeks, researching and finding promising film makers and animators and attempting to initiate contact. The first film Jared and I did together, I did voice over work which I recorded with an xbox karaoke mic, and emailed him the takes as mp3s.

There are so many talented people out there, and you’d be surprised how open they are to collaboration. You just have to get out there and make it happen for yourself, because no one else will do it for you!

Halo:Faith Spartan Helmet

We would like to thank Lead Actor,  Ryan Memarzadeh for not shooting us with a rifle and for his time to have an interview with us at SikDailyMags! Make sure to keep an eye out for his incredible acting in Halo:Faith. If you have not seen, In The Hearts Of Men make sure to watch it! Follow Ryan Memarzadeh on his other networks as well!

 

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Halo:Faith Behind the Director’s Seat

Exclusive Interview with Director of Photography, Erik Tallek 

Snagging pictures are always useful! That is why we caught up with director of photography, Erik Tallek to give you a first hand look at how Cinematography is so important in the making of the live action CG film, Halo:Faith. Throughout films Erik Tallek and director, Jared Pelletier  have been through everything together. “This is really a collaboration.” Erik said as we talked earlier this week. Now take a sneak peak into what he is tackling in the film to make Halo:Faith come alive.

 

Erik Tallek

We caught up with Erik Tallek for an exclusive interview for SikDailyMags! Enjoy Readers!

SD: You and Jared have been through a lot together, what makes this Halo:Faith project different than the rest?
Erik Tallek: When Jared and I started diving into this idea of doing a Halo film, we stepped back and looked at the big picture, the challenges and obstacles we would have to face. And let me tell you they were huge. We knew this had never been attempted before on a tiny budget like our, in the short film industry, and out of any of the fan films ever made. We had no template to look at and learn from. We knew it was close to a 2 year project and it would take nearly all our free time. It was really an impossible task. And because of that we realized this was the right project for us.

Erik Tallek and Jared Pelletier

SD: A lot of people don’t really know the importance in Cinematography, so tell us first hand what goes into the film. 
Erik Tallek: A Director will tell you the story, a Director of Photography will show you the story. Cinematography is the technical component of the film. When jared and I are satisfied with our script, we jump into story boarding. Jared’s shots are not always easy to achieve and are quite often complex with the limited equipment we have. My role at this point is to choose from experience and knowledge what I believe will best suit the shots we want. This includes Lenses, Lighting, Dollies, Cranes, equipment and crew. In the post production I have to make sure that all vfx are lit properly, that artificial cameras are moving in a believable way, and also that the colours and style is maintained to my standards and throughout the film. Jared says I want this, and I have to make it happen. It’s very similar to the role of an Architect talking with his Engineer. Halo posed a lot of issues in the cinematography department because of the amazing amount of vfx and everything being shot on chroma screens (green screens). Shooting on green screen was very disorienting, and challenging since we had to constantly imagine Planet Reach in place of a green screen. Lighting had to be consistent throughout the entire film and then modified in post production.
SD:  Working with Cinematography with Halo:Faith how many shots are usually taken in one scene, and from how many locations are the shots taken?
Erik Tallek: Most film scenes are shot with a single camera from a desired angle at a time. We ranged from 5 to about 40 different shots per scene. Some shots make it into the film, and some don’t. We had to ‘fake’ a lot of angles since we only had about 150 degrees worth of green screen. Often we had to move our actors and not the camera, whereas shooting on location we would usually rearrange our entire set up to the actor capturing the same performance from a different angle, our limited green screen didn’t allow for that, so instead we had to essentially move ‘planet reach’ instead of our set ups.

Erik Tallek on the set of Halo:Faith

SD: Do you have any favorites in the Halo Series at all? How big of a fan are you? 
Erik Tallek: I have to admit I am a Halo fan yes, but i also have to confess that I’ve never actually played the games or read the books. We knew the Halo world was a vast and elaborate one that required hours of research.

Concept art by: Travis Wright

SD: You have snag some shots on the set. Have you seen a Energy Sword laying around at all? We kinda lost it. 
Erik Tallek: Funny that you asked, during a washroom break I happened to come across an Elite, but decided not disturb him to much longer.

Mr. Potato Head on the set of Halo:Faith

SD: What advice would you give people that are currently leaning or have a somewhat interest in Cinematography? 
Erik Tallek: Cinematography has to be approached as a philosophy. It isn’t as simple as point a camera, slap a few lights around and press record. A good director would never not direct his actors. A Director of Photography is no exception. I need to direct my shot, I need to direct my lights and frames, the same way Jared does with his actor and choices of shots. I hear often, ‘oh, that’s a nice shot’. Making a shot look good is extremely simple, but how does it fit into the sequence, what mood is it displaying, what is this shot trying to tell the audience, why is it framed this way, what is it bringing to the story, these are all questions you should be able to answer at anytime while shooting anything. People often misunderstand Cinematography for an art, it isn’t. Cinematography is a craft, manipulating lights, directing the attention of the audience, telling stories through frames. Cinematography can either be boringly technical, and less then often magical. Since I was taught it to be technical, I have to make it magical.

Screen Cap from Halo:Faith Provided by: Erik Tallek

We would like to thank Erik Tallek for taking a break from having washroom encounters with Elites and doing an interview with SikDailyMags! Make sure to take a look at the upcoming trailer with all of Erik Tallek’s amazing shots making everything come together and alive for Halo:Faith! Thanks again Erik Tallek!
Check out more of Erik Tallek’s work on his other networks.
  

SikDailyMags 


Halo:Faith Behind the Director’s Seat

Exclusive Interview with Post Production Producer/ VFX Supervisor, Juan Garcia

We managed to catch up with, Juan Garcia for our first ever audio/written interview for Jared Pelletier’s, Halo: Faith. Working in visual effects is a main part of a film and we are very glad to have Juan Garcia on SikDailyMags to explain about the magic behind making the VFX of Halo:Faith!

J.C. Garcia

Prepare to be amazed readers! Enjoy!

Youtube: SikDailyMags– Interview with J.C. Garcia 

   Music Composed by: Daniel Ciurlizza and Giancarlo Feltrin

Thanks you for our first ever audio interview, Juan! We enjoyed it a lot! We also have a a written interview as well, so we are far from finished my friends!

SD: What are you doing with Halo:Faith that you haven’t done before?

J.C. Garcia: Well, I’ve never covered so many parts of a film project and I’ve never had the possibility to work with so many great artists. Also thanks to Erick and Jared, two fantastic guys and talented filmmakers that they are putting so much confidence in my person and expertise.

J.C. Garcia Halo:Faith

SD: What is the most challenging task when beginning to film VFX? How do you and Jared work together to tackle the tasks?

J.C. Garcia: Well I’ve haven’t had the chance to be on set since I came later into the game. We already have learned a lot that will go with an awesome experience into our next project which will be announced with the trailer release of Halo:Faith. I think now a VFX Supervisor is a must have on the set. It spares a lot of time and headaches later, but Erik and Jared did a great job on the set. Anyways you have to know what is possible, how much this might cost, and if you no budget you have to imagine how long this might take to create on volunteer base. Now our biggest challenge is to get enough artists with enough time and skills to bring our film to your screens. Since the past two months we have already worked a full day and a full night to bring Halo: Faith to life.

SD: Is there anything special and unique that you are working on with VFX for Halo:Faith?

J.C. Garcia: Well unique I would not say, but at least we have some shots with some CG and VFX in it that it could a big Hollywood feature film. We have explosions, reflections, plasma, gunfire, mini gunfire, particles, dust, digital environment, a mix of real actors and 3D CG models, which have to be rigged, animated, textured and shaded. We have a lot of content to bring together, it’s the biggest film I have been in so far and I’ve also worked on full length films as well.

T.J. Wright – Halo:Faith

We want to thank J.C. Garcia for his time and for being so patient with the audio interview. He will be having a huge role in the Halo:Faith film so make sure to look out for the trailer of Halo:Faith for his amazing work in VFX! Thanks again Juan Garcia!

Check out more from Juan Garcia on his networks!

  

SikDailyMags


Halo:Faith Behind the Director’s Seat

Exclusive Interview with film composer Daniel Ciurlizza

We recently had time to catch up with Daniel Ciurlizza in his amazing journey towards the scores of Halo:Faith. His musical masterpieces can be found all over Youtube and many other sites. After tackling Jared Pelletier’s, In the Hearts Of Men, Daniel Ciurlizza comes  to another huge project that challenges not only him, but the whole teams imagination, Halo:Faith.

Daniel Ciurlizza has given us the pleasure to have an exclusive interview on Halo: Faith! Enjoy Readers!

SD – What’s usually your first question to the director when starting a project? 

Daniel Ciurlizza: There’s one question I enjoy asking anyone I speak with, and that’s this: “Ultimately, what is it that you want to do with your life?”

If you want to become the best film maker in the universe – if you want to change the world, I want to work with you. If you recognize that you really don’t have any limits – if you are fearless, I want to work with you. This goes for anybody with which I go into business. I want to work with dreamers. Dreamers build empires and started the Renaissance. Dreamers make films titled “Halo: Faith.”

Youtube: Daniel Ciurlizza- Bullet Holes (Halo:Faith)

SD – How is it working on the Halo: Faith OST? Is it difficult or do you just go with the flow? 

Daniel Ciurlizza: Enthusiasm is the road light for the path to success. A very successful and close friend of mine once said “excitement is the road light on the path of destiny.” Let me say them both again. For all of you dreamers out there that don’t think you can “make it,” this is for you:

Enthusiasm and excitement are your road lights on the path to success and destiny. I guarantee it.

If I’m feeling excited about what I’m writing, and for “Faith,” I more than likely am, I know I’m doing a perfect job. Yeah, that’s right… I said it. Perfect. I’m a very enthusiastic guy, and Halo: Faith excites the hell out of me. Therefore, writing music for this film is one of the easiest things I’ve ever done.

SD – What is most inspirational to you when writing music?

Daniel Ciurlizza: Nature is by far my greatest inspiration. I like to go outside, take in a lung-full of air, and bask in the euphoria. I also enjoy bike rides and a good red wine. Also, pizza is one of my favorite foods. If it truly makes you happy, do it. Or in this case, ingest it. If you get excited because of it, do it. Anything that brings me joy and excitement inspires me. Oh and kids, don’t do drugs. That’s false happiness. It’s not good for the soul.

Youtube: Daniel Ciurlizza- Never Outnumbered (Halo Faith)

SD – Are you a Halo fan at all? Have a helmet :D?

Daniel Ciurlizza: Are you kidding? I’ve got like sixteen helmets. My sombrero, samurai sword, and Master Chief boxer shorts are what I like to wear while I compose. Sometimes I even like to sit in my warthog and read “Halo: The Fall of Reach” and cry sweet tears of awesomeness.

I’ve played Combat Evolved and thoroughly enjoyed it. I’ve also read a book, the title of which I don’t quite remember. However, I have done an extensive amount of research on the interwebz. Quite enjoyable, I must say.

SD – What are you doing differently on Halo: Faith from what you have done on other projects?

Daniel Ciurlizza: Everything. Halo: Faith will be a totally unique experience. I’m incorporating live musicians like I have for no other project. The ideas I’m coming up with are born purely from conscious inspiration. My craft is better developed, my mind is more controlled, and my body is healthy for clear thinking. The music for Faith will exceed all expectations.

Youtube: Daniel Ciurlizza- Faithception (Halo Faith)

SD – What do you think is important when composing music for a project?

Daniel Ciurlizza: The most important thing a composer must do is get to know the people with which he/she works. One of my favorite things about being part of Majic Pictures is that a lot of us have worked together before. That enables us to work with greater efficiency. Get to know your team and make sure everybody is on the right page. This, of course, goes for any business venture.

If we’re specifically speaking about music, this is my advice to composers: Don’t try to be Hans Zimmer. Hans Zimmer is Hans Zimmer. You’re not Hans Zimmer. Be yourself. Own up to being a real composer. You’ll be a lot happier and make more money out of it.

SikDailyMags wants to thank Daniel Ciurlizza for his time and for his amazing work! We look forward to seeing what is more to come from this film composer as the film nears release, we are sure he has some wicked tricks up his sleeves!

Find out more about Daniel Ciurlizza on his other networks!

   

Teaser info for the Trailer of Halo:Faith– Over the dark and dim horizon, light rises showing other spartans that there is still a sign of hope, heroes to be made and Faith waiting to be renewed. One spartan looks into the light knowing what needs to be done…. Halo:Faith 11.20.11

Make sure to stay up to date for more teasers!

SikDailyMags


Halo:Faith Behind the Director’s Seat

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If you have not checked out our Exclusive interview with director Jared Pelletier on Halo:Faith check it out now.

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SikDailyMags


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